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DiBS 0.3.8 Released!


What's New

Levels

Train Station


We finally have the train station! It feels more lively now compared to the barebones of before. There's even some vintage newspaper in the giftshop.

West Wing

West Wing is super neat to see in-game. It's like a small contrast to the other mall. In fact, the two malls are connected. So if Mox enters the club first, she'd go through the West Wing first, with a pathway that leads to the other mall.

Labs

Animated Woof Eyes

Hey, it's animated woof eyes! The heart will also appear after woof shows his calm eyes.

Ammo Swap Order

The ammo order can be swapped back and forth! If you'd prefer to use the least amount of ammo first, just hover next to the magazine to click on the sort button.

Changelog

  • Added a few refinements and flavor environments to train. An outline of the door will show and there is a semi-functional light switch.
  • Re-enabled computer dialogue in Mox's ship.
  • Mox's blaster will visually show when it's empty. It'll also show that it's disabled when in Mox's ship.
  • IdleMox: Mox will pull out her phone after being idle for a while. This will be for a future ending too.

  • Behind-the-scenes file reorganization.

Bugfixes

  • Fixed Mox duplicating when attempting to sit down and hug woof.
  • Fixed jazz music accidentally being played too early when wolf opens door.
  • Fixed settings crashing when a setting item is missing.

What to expect next Progress Log

  • Final plant and cinema tape.

Here's to September 15!

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Comments

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Can you make android version?

(-1)

is it on steam?

It's not on Steam.

(-2)

can you put it ther i would pay 5 bucks

i mean you can literally pay it right after you press download, and you can even choose the amount you want to support

Publishing a game on steam requires the author to pay 100.00, and since this is a free game, there really isn't any revenue to make up for the lost 100 besides donations.

Though this is only one of the reasons the author might not be able to publish to steam. Also, it is why indie devs publish to itch and not steam.

any plans to make a map ?, that maybe idk updates every time you go to new room, or you pick it up from the ground in the mall or smt

(+1)

There are no plans on making a map since this will be a fairly small and linear game.

Fair enough.

Did you have plans to make a Android version?

Sadly no plans on an Android port yet.

were are the saves that are planned?

hm still wonder what ya gonna do with that space you can get to if you remember to jump on the land that drops you into the game...

(+1)(-7)

put it on steam

(-8)

with cheat codes

(+1)

i literally played through the whole game just for it to be updated an hour later lol, one thing i noticed is that none of my progress had saved since last playing, is that a bug or is it just because it's in the early development stages?

There is no saving yet in the game. There are plans for it though!

(+1)

right okay, was just checking to see if my install was bugged or something. i love what you've done so far and i'm excited for the future

i would reccommend you impliment it sooner than later. youll want to reference the save game object across all your scenes (atleast, thats how i do it in unreal engine), and it may be a pain in the ass to give the object access too all the relivent data if you do it later down the line.
it shouldent be too complicated if its anything like unreal engines save system.